Kambal, Consul of Allocation fits into both of those roles. Boros artifact decks tend to be focused around artifacts that improve your team, like equipment vehicles are an excellent addition to this theme.įor as long as there has been Commander, even when it was still called Elder Dragon Highlander, folks have had affection for playing two types of Orzhov decks: lifegain/drain, and control. In this sense, I see Depala, Pilot Exemplar occupying a similar archetype space to Jor Kadeen, the Prevailer. They survive Wrath of God, give your summoning sick creatures something to do, can be used on attack and defense, and generally seem pretty darn awesome. I am really excited for the design space they’ve devoted to vehicles, and I actually think they’re going to be a strong permanent type going forward (while I doubt we’ll see it become an evergreen like equipment, a girl can dream). (Not making a judgment call there, just saying the creature types aren’t well-correlated.) So there’s a market for it based on the dwarf text and color identity, ignoring all the rest.īut the rest is good too. Sure, there’s Balthor the Stout, but most dwarves aren’t barbarians. So the big news on Depala, Pilot Exemplar is that she’s explicitly a commander for dwarf tribal, a play space which had been previously fairly empty. Oviya can, and she can do it at instant speed. If your biggest token was a 1/1, Rhys isn’t going to help you out when you need that extra toughness to hold off a threatening attacker. Her large ability, though, gives a potentially giant body, and getting ahead on body size is not something Rhys the Redeemed could do. While Rhys’s tokens had tribal synergies, green doesn’t have a ton of artifact-enabling monocolored commanders, so the ability for Oviya Pashiri, Sage Lifecrafter to pump out artifact tokens is going to be strong in any deck that wants to play in that space. For starters, she creates artifact creature tokens. Oviya is less powerful, sure, but she does some interesting things that Rhys can’t. It was cool, but it demanded token synergies. He’s a one drop, you can pay three and tap him to create a token, and then you can pay six and tap him to ultra-populate, giving you a new token for every token you already have. Rhys the Redeemed has a very similar set of abilities. It’s hard to talk about Oviya Pashirir, Sage Lifecrafter without mentioning Rhys the Redeemed, so I’m just going to lean into that. I still think you might consider Slobad, Goblin Tinkerer or Daretti, Scrap Savant when building this type of deck, but Pia Nalaar has a place in those decks, and can make a legitimate argument to helm it as well. Also, that falter ability has the potential to do far more damage to a player, and can be used diplomatically in a way that’s much harder to do with direct damage. Since most powerful artifact ramp cards make colorless mana, not needing the red mana can actually help. For starters, the sacrifice effect is cheaper, and not tied to colored mana. There are a couple of things which make me more bullish on this card. I think, upon further reflection, that I was wrong. When I first saw this card I thought it was worse, and that there would be no reason to ever run it over Pia and Kiran as your commander. They’re “artifacts matter” commanders, but while Pia and Kiran Nalaar offers straight-forward damage underpinning its sacrificial effect, Pia Nalaar alone has a slightly different power. It’s interesting, if unsurprising, that the commander most akin to Pia Nalaar is Pia and Kiran Nalaar. They’re a good card, and jujitsu commander decks have a long history of doing well (and adapting well to the power level of a group). Make a “good stuff” control deck based on black’s big mana (looking at you, Cabal Coffers), include stuff like Conjurer’s Closet, and then point your effect at the blue decks to see if you can grab a counterspell. Unlike Toshiro, though, you don’t really need to build around Gonti, Lord of Luxury. Sen Triplets get a friend, though the individual card power feels more along the lines of Toshiro Umezawa. Compared to Arcum and Memnarch, both of whom are scary, and to Muzzio, who is slow, Padeem might be the best commander if you’re looking to have fun in the archetype. I don’t know if you’re going to want to run Padeem, Consul of Innovation as your commander in that deck, but there’s certainly an argument to do so Padeem is going to provoke less aggro than many of the other options, protects your game plan from spot removal, and can draw cards. Arcum Dagsson, Memnarch, and Muzzio, Visionary Architect have another friend to potentially lead their artificial armies against the forces of nature upon which monoblue decks so commonly choke.
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